Everyone plans differently! But no matter what, plan to play.
Research by several independent organizations has found:
- ALL students benefit from ST Math
- The more students play, the better the results but every minute is beneficial.
In general, you'll need to think about
- Ensuring your class is set up correctly in ST Math.
- You have a plan to get students playing regularly.
- If necessary, you've decided how to introduce ST Math and how to log in to your students.
- You've made a plan to come back to the Academy to learn how best to support your students and monitor their progress (and more!).
If you prefer to plan ahead and write everything down, use the Planning Forms (links to the fillable PDFs are below) that includes Planning Your Implementation and Planning Your Introduction.
If you prefer a more general picture of things to consider, take a look at the checklists at the bottom of the page and go for it!
And don't forget your students' families!
They will likely be curious about ST Math. Provide this link bit.ly/welcome_stmath which will introduce them to ST Math, give them some tips on helping their student, and let them play some games. Try it for yourself here:
How Will You Be Using ST Math?
To use ST Math, your students will need an internet enabled computer or one of the more popular tablets. (For a complete list of supported devices, see the Technical Requirements.)
How those devices will be used will depend on your particular situation. We have, however, learned some things about best practices for each of the models.
Computer Lab
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Small Group Intervention
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Rotation
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A sample schedule from an ST Math school..:
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Whole Class
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Remote Learning
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How Much and How Often Should Students Play?
The results of many independent studies as well as our own research shows that the more students play, the more benefit they get from ST Math. While any time playing helps, we've developed the following recommendations that will give you great results.
Here's What You'll Need To Do On Day 1
On (or before) Day 1, there are just two things you need to do before students can start playing.
- Introduce ST Math and the Picture Password, if necessary. (See the next module for all sorts of cool tools to use!)
- Create a class and add students to your class.
If your students are new to ST Math and the Picture Password, the ideas that they'll be learning a 13-picture password easily and will be playing math games that don't have instructions but do have a penguin may be a little surprising. An introduction to the program will ensure that your students will be curious and ready to begin. There are some ideas and resources for introducing the program and the password in the next module.
The second step is to create a class and add students. To create a class, go to your My Classes page and click the Add button. Name your class and set the Journey grade level.
There are several ways to add students to your class.
Invitation code
- This works for both new and returning students.
- You create the code and students either enter the code at play.stmath.com OR you can provide them a link that takes them directly to your class's sign-in page.
- The Invitation Code can be set to expire anywhere from immediately to one week.
- Be sure students only use the Invitation Code one time to avoid creating multiple accounts.
Other Ways to Add Students - Import Existing
- If your students are returning to ST Math, you can type their names and then choose the correct student from the list of students with accounts at your school.
- If a student isn't listed and remembers their password, use an Invitation Code.
- If a student isn't listed and doesn't remember their password, they'll need to be added as a new student (use either the Invitation Code or Create New).
Other Ways to Add Students - Create New
- If students are new to ST Math, you can type in their names and they will appear on your class page.
- The students will need to go through Picture Password Training before they can start playing. There are two ways to do that: one is to sign in to your account on the student's device, go to the class and then the student's page, click on the blue key icon, and Sign in as student on this device. Alternatively, you can click on the blue key icon and choose Print picture password. Students can go to play.stmath.com and choose Student and then Picture Password. After they enter their password, they'll be taken to Picture Password training.
Important! Students will need between 15 and 30 minutes to complete Password Training. It is best if they complete password training before signing out.
If you like, you can use a Ticket to JiJi to record the invitation code and their information.
Here's What You'll Need To Do On Day 1
On Day 1, there are just two things you need to do before students can start playing. If you'd like, you can use the Day 1 Checklist.
- Introduce ST Math and the Picture Password, if necessary. (See the next module for all sorts of cool tools to use!)
- Provide each student with their text username and password.
If your students are new to ST Math and the Picture Password, the ideas that they'll be learning a 13-picture password easily and will be playing math games that don't have instructions but do have a penguin may be a little surprising. An introduction to the program will ensure that your students will be curious and ready to begin. There are some ideas and resources for introducing the program and the password in the next module.
The second step is to give students their username and password and have them sign in.
- Students who are returning to ST Math will be able to enter their picture password. If students have forgotten their password, you can follow the directions on ST Math Help to retrieve it and start them on Password Retraining.
- Students who are new to ST Math will sign in with their text username and password and then learn a picture password.
Important! Students will need between 15 and 30 minutes to complete Password Training. It is important that they complete password training before signing out.
You can use a Ticket to JiJi to record the sign-in information for students.
Here's What You'll Need To Do On Day 1
On Day 1, there are just two things you need to do before students can start playing. If you'd like, you can use the Day 1 Checklist.
- Introduce ST Math and the Picture Password, if necessary.
- Provide each student with their text username and password.
Your school uses Text Only logins. That means your school sends class lists to ST Math and we build your classes for you. You will receive a list of your students' names, their text sign-in username, and password.
Before the first day, sign in to your ST Math account on play.stmath.com and verify that your class is correct. If it isn't, contact your school office. Also check to make sure that you know how students will access play.stmath.com.
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If your students are new to ST Math, you'll want to introduce ST Math. After all, learning math playing games that have no instructions with a penguin called JiJi might be a little surprising. You'll find some great ideas and resources for that in the next module.
After you've introduced ST Math, have your students sign in to ST Math and start playing. Remember that students in grades 2 and above will begin Objectives by taking a short quiz.
When they're finished, remind them to exit out of the program by clicking their name and selecting Sign Out.
Here's What You'll Need To Do On Day 1
Your school uses Clever to log into ST Math. That means your school sends class lists to ST Math and we build your classes for you.
Before the first day, log in to your ST Math account on your single-sign-on home page and verify that your class is correct. If it isn't, contact your school office. Also check to make sure that the ST Math link is on the student portal.
.
On the first day, you'll want to introduce ST Math. After all, learning math playing games that have no instructions with a penguin called JiJi might be a little surprising. You'll find some great ideas and resources for that in the next module.
After you've introduced ST Math, have your students sign in to their Clever portal, click JiJi, and start playing. Remember that students in grades 2 and above will begin Objectives by taking a short quiz.
When they're finished, remind them to exit out of the program by clicking their name and selecting Sign Out. Unless they are on their own devices, they should also log out of the Clever portal.
Here's What You'll Need To Do On Day 1
Your school uses an SSO (single sign-on) to log into ST Math. That means your school sends class lists to ST Math and we build your classes for you.
Before the first day, sign in to your ST Math account from your single-sign-on home page and verify that your class is correct. If it isn't, contact your school office. Also check to make sure that the ST Math link is on the student SSO page.
.
On the first day, you'll want to introduce ST Math. After all, learning math playing games that have no instructions with a penguin called JiJi might be a little surprising. You'll find some great ideas and resources for that in the next module.
After you've introduced ST Math, have your students sign in to their portal, click JiJi, and start playing. Remember that students in grades 2 and above will begin Objectives by taking a short quiz.
When they're finished, remind them to exit out of the program by clicking their name and selecting Sign Out. Unless they are on their own devices, they should also log out of the SSO screen.
Check For Understanding
Think about your answer and then click to reveal our thoughts.
Are you ready for the first day of ST Math?
Sure you are! It'll be AWESOME!!