The Student Experience

Landing Page

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This allows students to look at the games they have already completed, see their total number of Puzzles Collected and Objectives Conquered this year, and their ALL TIME totals! If students replay games from their history, the puzzles they complete won't be added to their puzzle count.

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History

  • Personalize instruction to individual students for intervention or extension.
  • Class Assignments
  • Individual Assignments  

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Assignments

  • Grade level Standards-Aligned Curriculum
  • Sequence designed by our educators, mathematicians and neuroscientists

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Grade Level Journey

Press on the 

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to access information bout each arena of ST Math

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Objective Screen

to access information about each area

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Exit and Full Screen

Student Menu

Puzzles and Minutes

Objective Cone

Objective Tittle

Game Pillar

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Current Level

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Completed Levels

Quizzes

Students in grades 2 and above begin and end each Objective with a quiz.

  • Students may want to use paper and pencil or one of the quiz recording sheets available at ST Math Help.

Quizzes

Results are shared immediately with students.

By clicking the arrow next to the score on the results page, the student will be able to see each of the quiz items and what the student answered. Many teachers ask students to pause on this screen so they can review the quiz together.

Quizzes

You can review the content of any quiz by going to:

  • Curriculum
    • All Learning Objectives
      •  selecting the grade and Objective  
        • click the Objective name in the pop-up
          • Quiz tab.

Quizzes

NOTE: to change the quiz to English or Spanish go to:

  • Class Settings tab
  • scroll down to Play Preferences: Manage Quiz Language.
    • choose the quiz language for the whole class or individual students.
    • You can also change the language on any student's Settings page.

Toolbar Overview

Click on each of the Toolbar features to investigate its use.

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The Full Screen feature changes the student's screen view.

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Full Screen

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Here Students can restart the puzzle or move to another puzzle in the sequence.

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Progress Bar Menu

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Access to Student Menu

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Exit/Back

Students can click the Exit icon to restart or resume a level.

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Student Menu

Clicking the student's name reveals the Student Menu which has the standard user menu items as well as a toggle in the Settings tab to control Auto Pause.

Student Menu

My Info

  • Student name
  • Student MIND ID
  • Sign Out button

Student Menu

Settings

  • With Auto Pause on, the animation won't play until the screen or play button is clicked.
  • With Auto Pause off, the animation plays immediately after the Go button is clicked or the final answer is entered. Students have to double-click the screen to pause the animation and reveal the animation controls.

Student Menu

Progress

  • Students can see
    • what days they logged
    • their Minutes and Puzzles for this week and last week
    • their average Minutes and Puzzles.

The values reset for the week on Sunday night.

Student Menu

Details

Provides:

  • Student ID 
  • School 
  • Grade 
  • Teacher

Pausing the Puzzle Controls

Pausing the puzzle controls is a powerful tool that allows tutors and students examine the visual proof that occurs after the green Go button is clicked (or the answer is entered).

Let's explore how to use the pause future.

Pausing the Puzzle Controls 

One of the best tools is the ability to pause the puzzle controls.

  • To do this, double click on the screen after clicking the green Go button.

This will allow the teacher or the student to control the animation to watch the feedback at a slower pace to help them make sense of what the it is telling them.

Pausing the Animation 

Try pausing the puzzle controls in this puzzle. Make sure to try for a wrong answer and think about how you would use the tool with students or how you would have students use it for themselves.

To show the puzzle controls double click on the screen after clicking the Go button

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Pausing the puzzle controls

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Using the Annotation Tool

The annotation tool allows teachers and students to write on the screen to show thinking or record answers. Once the animation controls are activated (double click during the animation), click the pen to start annotating. To turn off, click the pen icon in the tool bar or the play button.

The End 

A few things to remember:

Double-click the puzzle screen after clicking the green go button to access the pause and annotate features.